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2022-10-26 12:25:11 +08:00

27 lines
594 B
C++

#pragma once
#ifndef SUN_GAMESERVER_SYNCMERCHANT_H_
#define SUN_GAMESERVER_SYNCMERCHANT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "Monster.h"
// implemented by _NA_0_20100222_UNIT_TRIGGERS_REGEN
class SyncMerchant : public Monster
{
public:
SyncMerchant();
virtual ~SyncMerchant();
virtual VOID OnDead();
virtual eUSER_RELATION_TYPE IsFriend(Character* pTarget);
virtual VOID OnEnterObject(const Sector& IN rSector);
virtual VOID OnEnterField( GameField & IN rField, const WzVector & IN rwzVec, int iAngle=-1 );
};
#endif // SUN_GAMESERVER_SYNCMERCHANT_H_