Files
2022-10-26 12:25:11 +08:00

70 lines
1.4 KiB
C++

#include "stdafx.h"
#include ".\skilldata.h"
SkillData::SkillData(VOID)
{
SetCategory( LOG_SKILL );
}
SkillData::~SkillData(VOID)
{
}
VOID SkillData::Init()
{
BaseLogData::Init();
m_SkillLevel = 0;
m_SkillUseCnt = 0;
}
VOID SkillData::GetBodyDataText( TCHAR* pszBodyData, int nSize )
{
if( !pszBodyData ) return;
_sntprintf( pszBodyData, nSize-1, ",%d,%u"
, m_SkillUseCnt
, m_SkillLevel
);
pszBodyData[nSize] = '\0';
}
VOID SkillData::Serialize( CLogArchive& rArchive, BOOL bAddText)
{
BYTE cSize = 0;
BaseLogData::Serialize(rArchive, bAddText);
rArchive << (WORD)SKILLDATA_LAST_VERSION;
//바이너리
if(SKILLDATA_LAST_VERSION >= 1)
{
_CHECK_LOG_SIZE_AND_WRITE( cSize, m_SkillLevel, rArchive); //스킬레벨
_CHECK_LOG_SIZE_AND_WRITE( cSize, m_SkillUseCnt, rArchive); //스킬 사용회수
}
//텍스트 추가. 스냅샷은 택스트 로그 안 남긴다.
if( bAddText && ( m_LogType < SNAPSHOT_REGULAR || m_LogType > SNAPSHOT_MAX ) )
{
GetBodyDataText( m_szBodyText, MAX_TEXT_SIZE * sizeof(TCHAR) );
rArchive.WriteText(m_szBodyText, (MAX_TEXT_SIZE + 1) * sizeof(TCHAR) );
}
}
VOID SkillData::Read(CLogArchive& rArchive)
{
BYTE cSize = 0;
BaseLogData::Read(rArchive);
rArchive >> m_ReadVersion;
//바이너리
if(m_ReadVersion >= 1)
{
LOG_READ( cSize, m_SkillLevel, rArchive ); //스킬레벨
LOG_READ( cSize, m_SkillUseCnt, rArchive ); //스킬 사용회수
}
}