Files
Sun1602/Server/WorldServer/AgentServerSession.cpp
2022-10-26 12:25:11 +08:00

61 lines
1.1 KiB
C++

#include "stdafx.h"
#include <PacketStruct.h>
#include <PacketStruct_AM.h>
#include <Protocol_AM.h>
#include <const.h>
#include "AgentServerSession.h"
#include "WorldServer.h"
#include "PacketHandler.h"
#include "ChannelManager.h"
AgentServerSession::AgentServerSession()
{
}
AgentServerSession::~AgentServerSession()
{
}
VOID AgentServerSession::Init()
{
ServerSession::Init();
m_dwChannelID = 0;
}
VOID AgentServerSession::Release()
{
ServerSession::Release();
}
VOID AgentServerSession::Update()
{
ServerSession::Update();
}
VOID AgentServerSession::OnRedirect()
{
MessageOut(eCRITICAL_LOG, "Agent server connected.(%s)", GetIP() );
}
VOID AgentServerSession::OnConnect( BOOL bSuccess, DWORD dwNetworkIndex )
{
ServerSession::OnConnect( bSuccess, dwNetworkIndex );
}
VOID AgentServerSession::OnDisconnect()
{
ServerSession::OnDisconnect();
ChannelManager::Instance()->RemoveChannel( GetChannelID() );
MessageOut(eCRITICAL_LOG, "Agent server disconnected." );
}
VOID AgentServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
MSG_BASE *pBaseMsg = (MSG_BASE*)pMsg;
PacketHandler::Instance()->ParsePacket_AW( this, (MSG_BASE*)pMsg, wSize );
}