Files
2022-10-26 12:25:11 +08:00

246 lines
6.0 KiB
C++

#include "StdAfx.h"
#include "Channel.h"
#include "UnitServer.h"
#include "PacketStruct_SMA.h"
#include "ServerSession.h"
#include "ServerSessionManager.h"
Channel::Channel()
{
m_byChannelKey = 0;
m_UnitServerHash.Initialize( DEFAULT_UNITSERVER_POOL_SIZE );
m_pUnitServerPool = new CMemoryPoolFactory<UnitServer>;
m_pUnitServerPool->Initialize( DEFAULT_UNITSERVER_POOL_SIZE, DEFAULT_UNITSERVER_POOL_SIZE/2 );
}
Channel::~Channel()
{
SAFE_RELEASENDELETE( m_pUnitServerPool );
}
VOID Channel::Init( BYTE byWorldKey, BYTE byChannelKey )
{
m_byWorldKey = byWorldKey;
m_byChannelKey = byChannelKey;
}
VOID Channel::Release()
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->Release();
}
m_UnitServerHash.clear();
}
UnitServer* Channel::AllocUnitServer( DWORD dwUnitServerKey )
{
UnitServer *pUnitServer = FindUnitServer( dwUnitServerKey );
if( pUnitServer )
return pUnitServer;
pUnitServer = m_pUnitServerPool->Alloc();
m_UnitServerHash.Add( pUnitServer, dwUnitServerKey );
return pUnitServer;
}
VOID Channel::FreeUnitServer( UnitServer *pUnitServer )
{
m_UnitServerHash.Remove( pUnitServer->GetKey() );
m_pUnitServerPool->Free( pUnitServer );
}
UnitServer* Channel::FindUnitServerByAgent( DWORD dwAgentKey, eGAME_SERVER_TYPE byServerType )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
if( pUnitServer->GetServerInfo().GetAgentKey() != dwAgentKey ) continue;
if( pUnitServer->GetServerInfo().GetServerInfoEx().m_byServerType != byServerType ) continue;
return pUnitServer;
}
return NULL;
}
UnitServer* Channel::FindUnitServer( eGAME_SERVER_TYPE byServerType, BYTE byServerNum )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
if( pUnitServer->GetServerInfo().GetServerInfoEx().m_byServerType != byServerType ) continue;
if( pUnitServer->GetServerInfo().GetServerInfoEx().m_byServerNum != byServerNum ) continue;
return pUnitServer;
}
return NULL;
}
#ifdef _NA_006543_20130318_HEARTBEAT
UnitServer* Channel::FindFirstUnitServerByAgentKey( DWORD dwAgentKey )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
if( pUnitServer->GetServerInfo().GetAgentKey() != dwAgentKey ) continue;
return pUnitServer;
}
return NULL;
}
#endif
VOID Channel::ExecuteStart( DWORD dwUserKey )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->ExecuteStart( dwUserKey );
}
}
VOID Channel::ExecuteEnd( DWORD dwUserKey )
{
MSG_MO_RTTG_SERVERSHUTDOWN_REQ ReqMsg;
ReqMsg.dwKey = dwUserKey;
ReqMsg.m_byWorldID = m_byWorldKey; ReqMsg.m_byChannelID = m_byChannelKey;
ReqMsg.m_byServerType = 0; ReqMsg.m_byServerID = 0;
ServerSession *pMasterSession = ServerSessionManager::Instance()->FindMasterSession();
if( !pMasterSession )
{
DISPMSG( "[Channel::ExecuteEnd] pMasterSession is disconnected!\n" );
return;
}
pMasterSession->SendPacket( (BYTE*)&ReqMsg, sizeof(ReqMsg) );
}
BOOL Channel::ExecutePatch( DWORD dwUserKey )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
if( !pUnitServer->ExecutePatch( dwUserKey ) )
return FALSE;
}
return TRUE;
}
VOID Channel::SerializeServerInfoStream( SERVER_TOTAL_INFO & OUT rServerTotInfo )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->SerializeServerInfoStream( rServerTotInfo );
}
}
#ifdef __20080312__SOLARAUTH_SERVER_PATCH
VOID Channel::SerializeScriptFolderInfoStream( SCRIPTFOLDER_TOTAL_INFO& OUT rSCFolderTotInfo, DWORD dwUserGUID )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->SerializeScriptFolderInfoStream( rSCFolderTotInfo, dwUserGUID );
}
}
#endif
VOID Channel::SerializeServerInfoStreamForUser( SERVER_TOTAL_INFO & OUT rServerTotInfo, DWORD dwUserGUID )
{
UnitServer * pUnitServer = NULL;
int nCount = 0;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->SerializeServerInfoStreamForUser( rServerTotInfo, dwUserGUID );
if( pUnitServer->GetServerStatus() == SERVER_STATUS_ONLINE )
nCount++;
}
MSGOUT( "Online Server Count Per Channel = %d, UserGuid = %u", nCount, dwUserGUID );
}
VOID Channel::SerializeFtpInfoStreamForUser( FTP_TOTAL_INFO & OUT rFtpTotInfo, DWORD dwUserGUID )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->SerializeFtpInfoStreamForUser( rFtpTotInfo, dwUserGUID );
}
}
VOID Channel::ExecuteForceDisconnect( DWORD dwUserKey )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->ExecuteForceDisconnect( dwUserKey );
}
}
VOID Channel::SetServerStatus( eSERVER_STATUS status )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
pUnitServer->SetServerStatus( status );
}
}
BOOL Channel::CheckServerStatus( eSERVER_STATUS CheckStatus )
{
UnitServer * pUnitServer = NULL;
for( UNITSERVER_HASH_ITR it = m_UnitServerHash.begin(); it != m_UnitServerHash.end(); ++it )
{
pUnitServer = *it;
eSERVER_STATUS Status = pUnitServer->GetServerStatus();
if( CheckStatus != Status )
return FALSE;
}
return TRUE;
}