Files
2022-10-26 12:25:11 +08:00

255 lines
5.4 KiB
C++

#include "StdAfx.h"
#include "World.h"
#include "Channel.h"
#include "PacketStruct_SMA.h"
#include "ServerSession.h"
#include "ServerSessionManager.h"
#include "UnitServer.h"
World::World()
{
m_byWorldKey = 0;
m_ChannelHash.Initialize( DEFAULT_CHANNEL_POOL_SIZE );
m_pChannelPool = new CMemoryPoolFactory<Channel>;
m_pChannelPool->Initialize( DEFAULT_CHANNEL_POOL_SIZE, DEFAULT_CHANNEL_POOL_SIZE/2 );
}
World::~World()
{
SAFE_RELEASENDELETE( m_pChannelPool );
}
VOID World::Init( BYTE byWorldKey )
{
m_byWorldKey = byWorldKey;
}
VOID World::Release()
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->Release();
}
m_ChannelHash.clear();
}
Channel* World::AllocChannel( BYTE byChannelKey )
{
Channel *pChannel = FindChannel( byChannelKey );
if( pChannel )
return pChannel;
pChannel = m_pChannelPool->Alloc();
pChannel->Init( m_byWorldKey, byChannelKey );
m_ChannelHash.Add( pChannel, byChannelKey );
return pChannel;
}
VOID World::FreeChannel( Channel *pChannel )
{
m_ChannelHash.Remove( pChannel->GetKey() );
m_pChannelPool->Free( pChannel );
}
UnitServer* World::FindUnitServer( DWORD dwAgentKey, BYTE byServerType )
{
UnitServer *pFindServer = NULL;
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pFindServer = pChannel->FindUnitServerByAgent( dwAgentKey, (eGAME_SERVER_TYPE)byServerType );
if( pFindServer ) return pFindServer;
}
return NULL;
}
#ifdef _NA_006543_20130318_HEARTBEAT
UnitServer* World::FindFirstUnitServerByAgentKey( DWORD dwAgentKey )
{
UnitServer *pFindServer = NULL;
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pFindServer = pChannel->FindFirstUnitServerByAgentKey( dwAgentKey );
if( pFindServer ) return pFindServer;
}
return NULL;
}
#endif
VOID World::ExecuteStart( DWORD dwUserKey )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->ExecuteStart( dwUserKey );
}
}
VOID World::ExecuteEnd( DWORD dwUserKey )
{
MSG_MO_RTTG_SERVERSHUTDOWN_REQ ReqMsg;
ReqMsg.dwKey = dwUserKey;
ReqMsg.m_byWorldID = m_byWorldKey; ReqMsg.m_byChannelID = 0xff;
ReqMsg.m_byServerType = 0; ReqMsg.m_byServerID = 0;
ServerSession *pMasterSession = ServerSessionManager::Instance()->FindMasterSession();
if( !pMasterSession )
{
DISPMSG( "[World::ExecuteEnd] pMasterSession is disconnected!\n" );
return;
}
pMasterSession->SendPacket( (BYTE*)&ReqMsg, sizeof(ReqMsg) );
}
BOOL World::ExecutePatch( DWORD dwUserKey )
{
// 월드단위에서 패치가 이루어 진다.
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
if( !pChannel->ExecutePatch( dwUserKey ) )
return FALSE;
}
return TRUE;
}
VOID World::SerializeServerInfoStream( SERVER_TOTAL_INFO & OUT rServerTotInfo )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->SerializeServerInfoStream( rServerTotInfo );
}
}
#ifdef __20080312__SOLARAUTH_SERVER_PATCH
VOID World::SerializeScriptFolderInfoStream( SCRIPTFOLDER_TOTAL_INFO& OUT rSCFolderTotInfo, DWORD dwUserGUID )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->SerializeScriptFolderInfoStream( rSCFolderTotInfo, dwUserGUID );
}
}
#endif
VOID World::SerializeServerInfoStreamForUser( SERVER_TOTAL_INFO & OUT rServerTotInfo, DWORD dwUserGUID )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->SerializeServerInfoStreamForUser( rServerTotInfo, dwUserGUID );
}
}
VOID World::SerializeFtpInfoStreamForUser( FTP_TOTAL_INFO & OUT rFtpTotInfo, DWORD dwUserGUID )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->SerializeFtpInfoStreamForUser( rFtpTotInfo, dwUserGUID );
}
}
VOID World::ExecuteForceDisconnect( DWORD dwUserKey )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->ExecuteForceDisconnect( dwUserKey );
}
}
VOID World::SetServerStatus( eSERVER_STATUS status )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
pChannel->SetServerStatus( status );
}
}
// 해당월드내에 CheckStatus가 하나라도 있으면 TRUE리턴,
// 없으면 FALSE리턴
BOOL World::CheckServerStatus( eSERVER_STATUS CheckStatus )
{
Channel * pChannel = NULL;
for( CHANNEL_HASH_ITR it = m_ChannelHash.begin(); it != m_ChannelHash.end(); ++it )
{
pChannel = *it;
if( !pChannel->CheckServerStatus( CheckStatus ) )
return FALSE;
}
return TRUE;
}
BOOL World::CheckPatching()
{
UnitServer* pUnitServer = FindSunServer();
if( pUnitServer )
{
if( pUnitServer->GetServerStatus() == SERVER_STATUS_PATCHING )
return TRUE;
}
return FALSE;
}
UnitServer* World::FindSunServer()
{
Channel * pChannel = FindChannel( 0 );
if( !pChannel ) return NULL;
return pChannel->FindUnitServer( SUN_SERVER, 1 );
}