Files
2022-10-26 12:25:11 +08:00

20 lines
190 B
C++

#include "stdafx.h"
#include "GameField.h"
void GameField::Init()
{
_Clear();
}
void GameField::Release()
{
}
void GameField::_Clear()
{
m_FieldCode = 0;
m_SharedField.Clear();
}