Files
2022-10-26 12:25:11 +08:00

44 lines
849 B
C++

#include "stdafx.h"
#include "Monster.h"
//////////////////////////////////////////////////////////////////////////
// <MIGRATION OBJECT>
//
Monster::Monster() :
m_eMoveState(eMOVE_STATE::WALK)
{
m_ObjectType = OBJTYPE_MONSTER;
m_dwObjectKey = 0;
}
Monster::~Monster()
{
}
void Monster::Init()
{
m_ObjectType = OBJTYPE_MONSTER;
m_ActionType = S_000100_START_MARK_LF;
m_dwObjectKey = 0;
//eMOVE_STATE m_eMoveState; // »óÅÂ(°È±â, ¶Ù±â)
//WzVector m_wvCurPos;
//WzVector m_wvDestPos;
//WORD m_wTileIndex;
m_eMoveState = Monster::WALK;
ZeroMemory(&m_wvCurPos, sizeof(m_wvCurPos));
ZeroMemory(&m_wvDestPos, sizeof(m_wvDestPos));
m_wTileIndex = 0;
ZeroMemory(&m_RENDER_INFO_STREAM, sizeof(m_RENDER_INFO_STREAM));
}
void Monster::Release()
{
m_ObjectType = OBJTYPE_EMPTY;
m_ActionType = S_000100_START_MARK_LF;
}