30 lines
449 B
C++
30 lines
449 B
C++
#include "stdafx.h"
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#include "Player.h"
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//////////////////////////////////////////////////////////////////////////
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// <MIGRATION OBJECT>
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//
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Player::Player() :
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m_eMoveState(eMOVE_STATE::WALK)
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{
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m_ObjectType = OBJTYPE_PLAYER;
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}
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Player::~Player()
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{
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}
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void Player::Init()
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{
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m_ObjectType = OBJTYPE_EMPTY;
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m_ActionType = S_000100_START_MARK_LF;
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}
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void Player::Release()
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{
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m_ObjectType = OBJTYPE_EMPTY;
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m_ActionType = S_000100_START_MARK_LF;
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}
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