50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#pragma once
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#include "ClientSingleton.h"
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class cCooltimeManager
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: public Client::Singleton<cCooltimeManager>
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{
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private:
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util::SolarHashTable<util::Timer*>* m_pSkillCoolTimeHash;
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util::SolarHashTable<util::Timer*>* m_pItemCoolTimeHash;
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public:
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cCooltimeManager();
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void Initialize();
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void Release();
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void InitializeCooltimeTable();
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private:
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// Skill Cool Timer
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void InitializeSkillCooltimeTable( BOOL bPoolUse, WORD wCoolTimeMagin = 0 );
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void ReleaseSkillCooltimeTable( BOOL bPoolUse );
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void InitializeItemCooltimeTable( BOOL bPoolUse, DWORD dwCoolTimeMagin = 0 );
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void ReleaseItemCooltimeTable( BOOL bPoolUse );
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public:
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void SetSkillCoolTime( SLOTCODE SkillCode, WORD wCoolTimeMagin = 0 );
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void FreeSkillCoolTime( SLOTCODE SkillCode );
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void ResetSkillCooltime();
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void ResetItemCooltime();
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void ResetSkillCooltime( SLOTCODE SkillCode );
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util::Timer* GetSkillCooltime( SLOTCODE SkillCode ) { return m_pSkillCoolTimeHash->GetData( SkillCode ); };
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util::Timer* GetItemCooltime( WORD wType ) { return m_pItemCoolTimeHash->GetData( wType ); };
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void StartSkillCooltime( SLOTCODE SkillCode, int CooltimeBonusTime, int CooltimeBonusRatio);
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#ifdef _NA_007330_20140620_GUILD_SYSTEM_EXTENSION
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void StartItemCooltime( WORD wType, int CooltimeBunusTime, int CooltimeBonusRatio);
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#endif // _NA_007330_20140620_GUILD_SYSTEM_EXTENSION
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public:
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void RestoreSkillCooltime(SkillCoolTime& skill_cool_time);
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};
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#define xGetCooltimeManager() cCooltimeManager::Instance() |