36 lines
700 B
C++
36 lines
700 B
C++
#pragma once
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#include "battlescene.h"
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class TestUIScene_Ext01;
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class FieldScene :public BattleScene
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{
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public:
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friend TestUIScene_Ext01;
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FieldScene(void);
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virtual ~FieldScene(void);
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virtual BOOL Init( void ); // 초기화, 로딩
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virtual BOOL Process( DWORD dwTick ); // 메인 계산
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virtual void Release( void ); // 종료
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virtual void ParsePacket( MSG_BASE * pMsg ); // 네트워크 패킷 처리
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virtual void OnRecvCG_STATUS( MSG_BASE * pMsg );
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RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy );
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protected:
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void verifyDeadMessageBox();
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public:
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BOOL m_bPendingResurrection;
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DWORD m_dwRenderTime;
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};
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extern FieldScene g_FieldScene;
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