Files
Sun1602/Client/GameClient/Interface/ChaosSystem/uiChaosZoneHistory.h
T
2022-10-26 12:25:11 +08:00

99 lines
2.7 KiB
C++

#include "SunClientPrecompiledHeader.h"
#pragma once
#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
#include "uiBase.h"
#include "TreeMenuGroup.h"
#include "ChaosSystem/ChaosZoneTreeParser.h"
#include "FTextParser.h"
#include "FTextSentence.h"
#include "FTextRender.h"
class uiChaosZoneHistory : public uiBase
{
enum UIControlPos
{
kControl_Button_B999 = 0,
kControl_Text_T999,
kControl_Button_B005,
kControl_VScroll_V001,
kControl_Text_S000,
kControl_List_L000,
//kControl_List_L001,
kControl_Text_S001,
kControl_Text_S005,
kControl_Button_B000,
kControl_Button_B001,
kControl_Button_B002,
kControl_Button_B003,
kControl_Button_B004,
kControl_Button_B007,
kControl_VScroll_V000,
#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
kControl_Check_C000,
kControl_Check_C001,
kControl_List_L001,
kControl_List_L002,
#else
kControl_List_L002,
kControl_List_L003,
#endif //_NA_008679_20160202_REWORK_BATTLEGROUND
kControl_Size,
};
public:
static const DWORD kDialog_ID;
public:
uiChaosZoneHistory(InterfaceManager* ui_manager);
virtual ~uiChaosZoneHistory();
virtual void Init(CDrawBase* draw_base);
virtual void Release();
virtual void MessageProc(SI_MESSAGE* message);
virtual void NetworkProc(MSG_BASE* recv_packet);
virtual void OnUpdateSolarDialog();
virtual void OnRenderSolarDialog();
virtual void OnShowWindow(BOOL is_show);
void RefreshHistryInfo();
private:
bool OnLButtonClick(SI_MESSAGE* message);
bool OnRButtonClick(SI_MESSAGE* message);
bool OnMouseOver(SI_MESSAGE* message);
void RenderTooltip();
TreeMenuGroup& tree_menu() { return tree_menu_; }
void UpdateMouseWheel();
void MakeChaoszoneTree(BYTE depth_3, BYTE depth_2, BYTE depth_1, BYTE depth_0, int depth,
DWORD string_code, TCHAR* string, const DWORD* font_colors);
bool SelectIndex(TreeMenuGroup::TreeObject* tree_object);
void InitHistroyInfo(const ChaosZoneTreeInfo* history_info);
#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
void MovementButtonMessageProc(SI_MESSAGE* message);
POINT mouse_cursor_point;
#endif //_NA_008679_20160202_REWORK_BATTLEGROUND
private:
TreeMenuGroup tree_menu_;
CCtrlVScrollWZ* scroll_control_current_;
CCtrlListWZ* list_control_current_;
FTextRender ftext_render_current_;
CCtrlVScrollWZ* scroll_control_total_;
CCtrlListWZ* list_control_total_;
FTextRender ftext_render_total_;
bool once_make_list_;
CHAOSZONE_TREE_INDEX select_index_;
DWORD last_select_index_;
};
#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND