Files
Sun1602/Client/GameClient/Interface/uiAutobot/uiAutobotResult.h
T
2022-10-26 12:25:11 +08:00

52 lines
1.1 KiB
C++

#ifndef _uiAutobotResult_h_
#define _uiAutobotResult_h_
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _YMS_AUTOBOT_GAME
#include "uiBase.h"
//------------------------------------------------------------------------------
class uiAutobotResult : public uiBase
{
friend class uiAutobotMan;
enum UIControlPos
{
kControl_Button_B001 = 0,
kControl_Button_B002,
kControl_Text_T001,
kControl_Text_S000,
kControl_Text_S001,
kControl_Text_S002,
kControl_Text_S003,
kControl_Picture_P000,
kControl_Picture_P001,
kControl_Size,
};
public:
static const DWORD kDialog_ID;
public:
uiAutobotResult(InterfaceManager* ui_man);
virtual ~uiAutobotResult(void);
virtual void Init(CDrawBase* drawbase);
virtual void Release(void);
virtual void OnShowWindow(BOOL val);
virtual void NetworkProc(MSG_BASE* msgbase);
virtual void MessageProc(SI_MESSAGE* message);
void SetResult(LONGLONG money, LONGLONG exp);
private:
bool OnLButtonClick(SI_MESSAGE* message);
};
#endif //_YMS_AUTOBOT_GAME
#endif