Files
Sun1602/Client/GameClient/Interface/uiMissionRankMan2/uiMissionRankMan2_load.cpp
T
2022-10-26 12:25:11 +08:00

30 lines
1.4 KiB
C++

#include "SunClientPrecompiledHeader.h"
#ifdef _NA_008016_20150202_OLD_RANKING_SYSTEM
#if defined(_NA_006802_20130704_REORGANIZATION_RANK_SYSTEM)
#include "uiMissionRankMan2.h"
#include "uiMissionRankTimer/uiMissionRankTimer.h"
#include "uiMissionRankEnding/uiMissionRankEnding.h"
#include "uiMissionRankList2/uiMissionRankList2.h"
#include "uiMissionRankGamble/uiMissionRankGamble.h"
#include "interfacemanager.h"
const DWORD IM_MISSION_RANK_MANAGER::MissionRankList = StrToWzID("0909");
const DWORD IM_MISSION_RANK_MANAGER::RankTimer = StrToWzID("0900");
const DWORD IM_MISSION_RANK_MANAGER::RankEnding = StrToWzID("0901");
const DWORD IM_MISSION_RANK_MANAGER::RankGamble = StrToWzID("0902");
BOOL uiMissionRankMan2::_LoadUI()
{
ui_rank_timer_ptr_ = CreateUIDialog<uiMissionRankTimer>( IM_MISSION_RANK_MANAGER::RankTimer, "Data\\Interface\\90_timer.iwz", this );
ui_rank_ending_ptr_ = CreateUIDialog<uiMissionRankEnding>( IM_MISSION_RANK_MANAGER::RankEnding, "Data\\Interface\\90_1_Mission_End.iwz", this );
ui_rank_list_ptr_ = CreateUIDialog<uiMissionRankList2>( IM_MISSION_RANK_MANAGER::MissionRankList, "Data\\Interface\\90_9_Lank_List.iwz", this );
ui_rank_gamble_ptr_ = CreateUIDialog<uiMissionRankGamble>( IM_MISSION_RANK_MANAGER::RankGamble, "Data\\Interface\\90_2_Lank_gamble.iwz", this );
return TRUE;
}
#endif // _NA_006802_20130704_REORGANIZATION_RANK_SYSTEM
#endif // _NA_008016_20150202_OLD_RANKING_SYSTEM