52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
//------------------------------------------------------------------------------
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// SkillStateFireBall.cpp
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// (C) 2005 Webzen Sunstudio
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//------------------------------------------------------------------------------
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#include "SunClientPrecompiledHeader.h"
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#include "statebase.h"
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#include "SkillState.h"
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#include "SkillStateFireBall.h"
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#include "Character.h"
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#include "Hero.h"
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#include "ProjectileManagerEx.h"
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#include "SkillInfoParser.h"
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BOOL SkillStateFireBall::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
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{
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if( nEventIndex == 1 )
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{
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ReleaseCastingEffect();
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Character* pCharacter = (Character*)pOwner;
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Character* pTarget = (Character *)pCharacter->GetTargetObject();
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if( pCharacter != NULL && pTarget != NULL )
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{
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BASE_SKILLINFO* pInfo = GetSkillInfo();
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float range = ((float)pInfo->m_wSkillRange / 10.0f);
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WzVector wzVec1 = pTarget->GetVisiblePos() - pCharacter->GetVisiblePos();
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float fLength = VectorLength(&wzVec1);
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DWORD MoveTime = max(100, (DWORD)(700.0f * (float)(fLength/range)) );
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cProjectileUnit* pProjectile = new cProjectileUnit();
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pProjectile->SetArrowStartPosition( pCharacter->GetWeaponBonePos(0) );
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pProjectile->SetArrowTargetObjectKey( pTarget->GetObjectKey(), TRUE );
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pProjectile->SetLifeTime( MoveTime );
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pProjectile->CreateEffect( StrToWzID("E030"), pCharacter->GetObjectKey(), pTarget->GetObjectKey() );
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pProjectile->SetHitData( pCharacter->GetObjectKey(), pCharacter->GetCurrentAttackSerial(), 0, FALSE, 0, TRUE );
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g_ProjectileManagerEx.InsertProjectile( pProjectile );
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}
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return FALSE;
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}
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return TRUE;
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} |