Files
Sun1602/Client/GameClient/State/SkillStateSonyVine.cpp
T
2022-10-26 12:25:11 +08:00

65 lines
1.8 KiB
C++

//------------------------------------------------------------------------------
// SkillStateSonyVine.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateSonyVine.h"
#include "Character.h"
#include "Hero.h"
#include "ProjectileManagerEx.h"
#include "SkillInfoParser.h"
#include "SkillEffectFunc.h"
BOOL SkillStateSonyVine::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
{
if( nEventIndex == 1 )
{
Character* pCharacter = (Character*)pOwner;
WzVector pos = pCharacter->GetArrowBonePos(0);
if(pCharacter->GetVisiblePos()==pos)//무기본이 없으면
{
pos = pCharacter->GetWeaponBonePos(0);//손에서 발사
}
SkillEffectFunc::CreateHandEffect( pCharacter, pCharacter->GetObjectKey(), StrToWzID("D004"), pos);
//if(!GENERALPARAM->IsNet())
//{
// SkillScriptInfo *pInfo = GetSkillInfo();
// //가시덩굴 생성
// PROJECTILE_PARAM param;
// ZeroMemory(&param,sizeof(param));
// param.fHeight = 0.0f;
// param.vStartPos =pCharacter->GetVisiblePos();
// param.vTargetPos =pCharacter->GetVisiblePos();
// param.dwImageCode=eProjectile_SRC_THORN2;
// param.dwLifeTime = 2000;
// param.dwMoveTime = 2000;//못움직이는 시간 만큼
// param.fSpeed = 3.0f;
// param.dwType=PROJECTILE::PROJECTILEID_SONY_VINE;
// param.SONYVINE.aniID=StrToWzID("N001");
// param.dwAttackSerial =0;
// param.dwOwner = pCharacter->GetObjectKey();
// param.effectID =0;
// param.bAddNextSerial=TRUE;
// param.bAllDamage=TRUE;
// param.SONYVINE.fDirZ = float( rand()%628 );
// param.SONYVINE.fDirZ /= 100.0f;
// param.bFadeOut=TRUE;
// g_ProjectileManager.CreateProjectile(param);
//}
}
return TRUE;
}