Files
Sun1602/Client/GameClient/State/StateBase.cpp
T
2022-10-26 12:25:11 +08:00

69 lines
1.6 KiB
C++

//------------------------------------------------------------------------------
// StateBase.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
//#include "Statebase.h"
////------------------------------------------------------------------------------
///**
//*/
//StateBase::StateBase(void)
//{
//}
//
////------------------------------------------------------------------------------
///**
//*/
//StateBase::~StateBase(void)
//{
//}
//
//
////------------------------------------------------------------------------------
///**
//*/
//STATECHANGE::TYPE StateBase::OnStart(Object* pOwner, DWORD CurTime)
//{
// return STATECHANGE::SUCCESS;
//}
//
////------------------------------------------------------------------------------
///**
//*/
//STATEPROCESS::TYPE StateBase::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
//{
// return STATEPROCESS::SUSPEND;
//}
//
////------------------------------------------------------------------------------
///**
//*/
//STATECHANGE::TYPE StateBase::OnEnd(Object* pOwner, DWORD CurTime)
//{
// return STATECHANGE::SUCCESS;
//}
//
////------------------------------------------------------------------------------
///**
//*/
//void StateBase::Finalize(Object *pOwner)
//{
//
//}
//
////------------------------------------------------------------------------------
///**
//*/
//void StateBase::Initialize(Object *pOwner)
//{
//
//}
//
////------------------------------------------------------------------------------
///**
//*/
//void StateBase::OnForceChange(Object *pOwner)
//{
//
//}