20 lines
600 B
C++
20 lines
600 B
C++
#pragma once
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class StateBase;
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class StateFireCracker : public StateBase
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{
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StateFireCracker(void);
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public:
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~StateFireCracker(void);
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__forceinline static StateFireCracker* GetInstance() { static StateFireCracker d; return &d; };
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virtual int GetStateKind() { return STATE::FIRECRACKER; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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};
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