Files
Sun1602/Client/GameClient/State/StateNPCIdle.h
T
2022-10-26 12:25:11 +08:00

34 lines
705 B
C++

/**
DAMAGE »óÅÂ
\SA STATE::NPC_SWING_STATE
@author
À¯À翵
@since
@remarks
*/
#pragma once
#include "statebase.h"
class StateNPCIdle :
public StateBase
{
public:
StateNPCIdle(void);
virtual ~StateNPCIdle(void);
__forceinline static StateNPCIdle * GetInstance() { static StateNPCIdle d; return &d; };
virtual int GetStateKind() { return STATE::NPC_SWING_STATE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};