Files
Sun1602/Client/GameClient/State/StateNPCSwing.h
T
2022-10-26 12:25:11 +08:00

34 lines
704 B
C++

/**
DAMAGE »óÅÂ
\SA STATE::NPC_SWING_STATE
@author
À¯À翵
@since
@remarks
*/
#pragma once
class StateBase;
class StateNPCSwing : public StateBase
{
public:
StateNPCSwing(void);
virtual ~StateNPCSwing(void);
__forceinline static StateNPCSwing * GetInstance() { static StateNPCSwing d; return &d; };
virtual int GetStateKind() { return STATE::NPC_SWING_STATE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};