27 lines
694 B
C++
27 lines
694 B
C++
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#pragma once
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class StateBase;
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class StateRiderTurn: public StateBase
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{
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StateRiderTurn(void);
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public:
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~StateRiderTurn(void);
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__forceinline static StateRiderTurn* GetInstance() { static StateRiderTurn d; return &d; };
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virtual int GetStateKind() { return STATE::IDLE; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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private:
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void CheckTurnDirection(Player *pPlayer);
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private:
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int m_nTurnState;
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float m_fTurnSpeed;
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};
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