40 lines
861 B
C++
40 lines
861 B
C++
/**
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Æò»ó½Ã »óÅÂ
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\SA STATE::SIT
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@author
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-±èÁö¿Ï
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@since
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@remarks
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*/
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#pragma once
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class StateBase;
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class StateSit :
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public StateBase
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{
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StateSit(void);
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public:
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~StateSit(void);
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__forceinline static StateSit* GetInstance() { static StateSit d; return &d; };
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virtual int GetStateKind() { return STATE::IDLE; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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#ifdef _NA_008350_20150617_SPA_NEW_STYLE_MODE_ANIMATION
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STATEPROCESS::TYPE ProcessSpaSitAnimation(Player* pPlayer);
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#endif //_NA_008350_20150617_SPA_NEW_STYLE_MODE_ANIMATION
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protected:
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BOOL m_bSitting;
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};
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