41 lines
860 B
C++
41 lines
860 B
C++
/**
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구르기 ,슬라이딩등의 특수 이동
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@author
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-김지완
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@since
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@remarks
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*/
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#pragma once
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class StateBase;
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class StateSpecialMove : public StateBase
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{
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StateSpecialMove(void);
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public:
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~StateSpecialMove(void);
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__forceinline static StateSpecialMove* GetInstance() { static StateSpecialMove d; return &d; };
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virtual int GetStateKind() { return STATE::SPECIALMOVE; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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private:
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void OnProcessEffect(Object* pOwner, DWORD CurTime,DWORD dwTick);
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protected:
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int m_iDustTime;
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DWORD m_dwCopyTime;
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BOOL m_bCreateEffect;
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};
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