Files
Sun1602/Client/GameClient/SystemDialog.h
T
2022-10-26 12:25:11 +08:00

76 lines
1.6 KiB
C++

//-----------------------------------------------------------------------
/// SystemDialog
/**
@author
À¯À翵 < y2jinc@webzen.co.kr >
@since
@remarks
-
@history
- ¸®¼Ò½º ¼öÁ¤ 2005. 9. 21
*/
#pragma once
#include "uiBase.h"
class SystemDialog : public uiBase
{
public:
enum SYSTEM_POS
{
System_BACK_TO_THE_VILLAGE = 0,
System_BACK_TO_THE_CHARACTER_SELECT,
#ifdef _REMOVE_TO_SERVER_BUTTON_FOR_CHANNELING
#else
System_BACK_TO_THE_SERVER_SELECT,
#endif
System_OPTION_SETTING,
System_CREDIT,
System_GAME_EXIT,
System_EXIT,
System_GO_OUT_DOMINATION,
System_MAX
};
enum SYSTEM_PACKET_STATUS
{
SYSTEM_PACKET_NONE = 0,
BACK_TO_THE_VILLAGE = 1,
BACK_TO_THE_CHARACTER_SELECT = (2 << 1),
};
public:
SystemDialog(void);
virtual ~SystemDialog(void);
public:
VOID Init( CDrawBase * pDrawBase );
virtual VOID Release();
public:
virtual VOID MessageProc( SI_MESSAGE * pMessage );
virtual VOID NetworkProc( MSG_BASE * pMsg );
VOID ServerSelectStandingBy( VOID );
VOID ProcessServerSelect( VOID );
VOID CharacterSelectStandingBy( VOID );
VOID ProcessCharacterSelect( VOID );
public:
virtual VOID Update();
//void UpdatePosition();
void ResetPacketStatus() { this->m_packetStatus = SYSTEM_PACKET_NONE; }
void AddPacketStatus(SYSTEM_PACKET_STATUS ePacketStatus);
void RemovePacketStatus(SYSTEM_PACKET_STATUS ePacketStatus);
DWORD GetPacketStatus() { return this->m_packetStatus; }
void CheckModifyOption();
protected:
CControlWZ * getControl( POSTYPE AtPos );
POSTYPE getCtrlIDToPos( WzID wzId );
VOID OnShowWindow(BOOL val);
private:
static WzID m_wzId[System_MAX];
};