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Sun1602/GameLogic/include/log4cxx/helpers/condition.h
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2022-10-26 12:25:11 +08:00

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/*
* Copyright 2003,2004 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LOG4CXX_HELPERS_CONDITION_H
#define _LOG4CXX_HELPERS_CONDITION_H
#include <log4cxx/config.h>
#include <log4cxx/helpers/exception.h>
#include <log4cxx/helpers/mutex.h>
#include <log4cxx/helpers/semaphore.h>
#ifdef HAVE_PTHREAD
#include <pthread.h>
#endif
namespace log4cxx
{
namespace helpers
{
class LOG4CXX_EXPORT ConditionException : public Exception
{
};
class LOG4CXX_EXPORT Condition
{
public:
Condition();
~Condition();
void broadcast();
void signal();
void wait(Mutex& mutex);
void wait(Mutex& mutex, long timeOut);
protected:
#ifdef HAVE_PTHREAD
pthread_cond_t condition;
#elif defined(HAVE_MS_THREAD)
/// Number of waiting threads.
long volatile waiters;
/// Queue up threads waiting for the condition to become signaled.
Semaphore sema;
/**
* An auto reset event used by the broadcast/signal thread to wait
* for the waiting thread(s) to wake up and get a chance at the
* semaphore.
*/
void * waitersDone;
/// Keeps track of whether we were broadcasting or just signaling.
bool wasBroadCast;
#endif
};
} // namespace helpers
};// namespace log4cxx
#endif //_LOG4CXX_HELPERS_CONDITION_H