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Sun1602/GameLogic/include/log4cxx/log4cxx.hw
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2022-10-26 12:25:11 +08:00

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/* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LOG4CXX_LOG4CXX_H
#define LOG4CXX_LOG4CXX_H
/* GENERATED FILE WARNING! DO NOT EDIT log4cxx.h
*
* Edit log4cxx.hw instead
*
*/
#define LOG4CXX_LOGCHAR_IS_UTF8 0
#if LOG4CXX_LOGCHAR_IS_UTF8
#define LOG4CXX_LOGCHAR_IS_WCHAR 0
#else
#define LOG4CXX_LOGCHAR_IS_WCHAR 1
#endif
#define LOG4CXX_HAS_WCHAR_T 1
#if defined(_MSC_VER)
typedef __int64 log4cxx_int64_t;
#else
typedef long long log4cxx_int64_t;
#endif
typedef log4cxx_int64_t log4cxx_time_t;
typedef int log4cxx_status_t;
typedef unsigned int log4cxx_uint32_t;
#if defined(LOG4CXX_STATIC)
#define LOG4CXX_EXPORT
#else
#ifdef LOG4CXX
#define LOG4CXX_EXPORT __declspec(dllexport)
#else
#define LOG4CXX_EXPORT __declspec(dllimport)
#endif
#endif
#define LOG4CXX_LOCALE_ENCODING_UTF8 0
#define LOG4CXX_LOCALE_ENCODING_ISO_8859_1 0
#define LOG4CXX_LOCALE_ENCODING_US_ASCII 0
#if !defined(_WIN32_WCE)
#define LOG4CXX_HAVE_ODBC 1
#endif
#endif