54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////////////////
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// SkillInventoryStoreParser.cpp
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "SkillInventoryStoreParser.h"
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BOOL SkillInventoryStoreParser::LoadScript(eSCRIPT_CODE script_code, BOOL is_reload)
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{
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if (script_code == SCRIPT_SKILL_INVEN_STORE)
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{
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return _Load(is_reload);
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}
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return FALSE;
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}
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BOOL SkillInventoryStoreParser::_Load(const BOOL is_reload)
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{
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if (is_reload)
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{
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skill_invens_.clear();
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}
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const int row_size = GetRowSize();
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for (int row = 0; row < row_size; ++row)
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{
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SkillInven_s new_info;
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new_info.index = row;
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new_info.bClassID = GetDataBYTE("bClassID", row);
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new_info.bSkillTab1 = GetDataBYTE("bSkillTab", row);
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new_info.bSkillTab2 = GetDataBYTE("bSkillInTab", row);
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new_info.wSkillNum = GetDataWORD("wSkillNum", row);
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if (new_info.wSkillNum > MAX_SKILL_INVENTORY_STORE_NUM)
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{
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new_info.wSkillNum = MAX_SKILL_INVENTORY_STORE_NUM;
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}
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for (int i = 0; i < MAX_SKILL_INVENTORY_STORE_NUM; ++i)
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{
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TCHAR skill_id[32] = { 0 };
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_sntprintf(skill_id, _countof(skill_id), _T("wSkillID%d"), i + 1);
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#ifdef _NA_0_20100901_SKILLTREE_SYSTEM
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new_info.iSkillID[i] = GetDataInt(skill_id, row);
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#else
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new_info.dwSkillID[i] = GetDataDWORD(skill_id, row);
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#endif
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}
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skill_invens_[new_info.index] = new_info;
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}
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return TRUE;
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} |