27 lines
597 B
C++
27 lines
597 B
C++
#ifndef __GAME_SERVER_SESSION_H__
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#define __GAME_SERVER_SESSION_H__
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#pragma once
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#include "ChildServerSession.h"
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class QueryResult;
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class GameServerSession : public ChildServerSession
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{
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__DECL_CUSTOMPOOL_PTR( GameServerSession )
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public:
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GameServerSession();
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virtual ~GameServerSession();
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// CHANGES: f110617.1L
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virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg);
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eSERVER_TYPE GetServerType() { return GAME_SERVER; }
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void OnRecv( BYTE * pMsg, WORD wSize );
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protected:
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virtual void OnDisconnect();
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};
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#endif // __GAME_SERVER_SESSION_H__
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