42 lines
680 B
C++
42 lines
680 B
C++
#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL
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#ifndef GAMESHOP_USER_H_
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#define GAMESHOP_USER_H_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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//#include "GameShopHeader.h"
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namespace GameShop
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{
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class EventProcessor;
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class User
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{
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public:
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User(GameShop::EventProcessor* event_processor);
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~User(void);
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GameShop::EventProcessor* get_event_processor();
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private:
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GameShop::EventProcessor* event_processor_;
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};
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//----------------------------------------------------------------------
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inline GameShop::EventProcessor* User::get_event_processor()
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{
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return event_processor_;
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}
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}; //namespace GameShop
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#endif //GAMESHOP_USER_H_
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#endif //_NA_0_20110613_GAME_SHOP_RENEWAL
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