Files
Sun1602/Server/GameServer/NumericEngine.h
T
2022-10-26 12:25:11 +08:00

32 lines
427 B
C++

#pragma once
/*
#include <Singleton.h>
class CStatusEngine;
class CParameterEngine;
class NumericEngine : public Singleton<NumericEngine>
{
public:
NumericEngine();
virtual ~NumericEngine();
virtual BOOL OnExcute() = 0;
virtual BOOL Load() = 0;
virtual BOOL Init();
virtual VOID Release();
public:
CStatusEngine* m_pStatusEngine;
CParameterEngine* m_pParameterEngine;
};
#endif // __NUMERIC_ENGINE_H__
*/