30 lines
686 B
C++
30 lines
686 B
C++
#pragma once
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#ifndef GAMESERVER_AG_GM_H
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#define GAMESERVER_AG_GM_H
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#include "./PacketHandler.h"
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#define Handler_AG_GM_DECL(p) \
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static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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#define Handler_AG_GM_IMPL(p) \
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void Handler_AG_GM::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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class Handler_AG_GM
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{
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public:
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Handler_AG_GM();
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~Handler_AG_GM();
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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Handler_AG_GM_DECL(AG_GM_TELEPORT_CMD);
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Handler_AG_GM_DECL(AG_GM_CHAR_INFO_SYN);
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Handler_AG_GM_DECL(AG_GM_TRACKING_REQUEST_INFO_SYN);
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};
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#endif //GAMESERVER_AG_GM_H
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