Files
Sun1602/Server/GameServer/PacketHandler/Handler_AG_GM.h
T
2022-10-26 12:25:11 +08:00

30 lines
686 B
C++

#pragma once
#ifndef GAMESERVER_AG_GM_H
#define GAMESERVER_AG_GM_H
#include "./PacketHandler.h"
#define Handler_AG_GM_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_AG_GM_IMPL(p) \
void Handler_AG_GM::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_AG_GM
{
public:
Handler_AG_GM();
~Handler_AG_GM();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_AG_GM_DECL(AG_GM_TELEPORT_CMD);
Handler_AG_GM_DECL(AG_GM_CHAR_INFO_SYN);
Handler_AG_GM_DECL(AG_GM_TRACKING_REQUEST_INFO_SYN);
};
#endif //GAMESERVER_AG_GM_H