37 lines
908 B
C++
37 lines
908 B
C++
#pragma once
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#ifndef GAMESERVER_AG_ITEM_H
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#define GAMESERVER_AG_ITEM_H
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#include "./PacketHandler.h"
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#define Handler_AG_ITEM_DECL(Protocol) \
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static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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#define Handler_AG_ITEM_IMPL(Protocol) \
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void Handler_AG_ITEM::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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class Handler_AG_ITEM
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{
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public:
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Handler_AG_ITEM() {}
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~Handler_AG_ITEM() {}
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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Handler_AG_ITEM_DECL(AG_ITEM_PORTAL_ACK);
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Handler_AG_ITEM_DECL(AG_ITEM_UNLOCK_CMD);
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Handler_AG_ITEM_DECL(AG_ITEM_DECREASE_UNLOCK_CMD);
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Handler_AG_ITEM_DECL(AG_ITEM_USE_DECREE_ITEM_SYN);
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#ifdef _NA_20101011_HEIM_LOTTO_CASH_TICKET
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Handler_AG_ITEM_DECL(AG_ITEM_USE_HEIM_LOTTO_TICKET_ACK);
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#endif
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};
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#endif //GAMESERVER_AG_ITEM_H
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