55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
#ifndef _SERVER_GAMESERVER_SKILLSYSTEM_ABILITY_CURRENTHPINCREASEABILITY_H
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#define _SERVER_GAMESERVER_SKILLSYSTEM_ABILITY_CURRENTHPINCREASEABILITY_H
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#include "BaseStatusAbility.h"
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class CurrnetHPIncreaseAbility : public BaseStatusAbility
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{
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public:
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CurrnetHPIncreaseAbility() {}
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virtual ~CurrnetHPIncreaseAbility() {}
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//virtual void Init(Skill* skill, const BASE_ABILITYINFO* base_ability_info);
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//virtual void InitDetailed(Character* attacker,
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// SLOTCODE skill_code, SkillInfo* skill_info_data,
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// BYTE skill_stat_type, const BASE_ABILITYINFO* base_ability_info);
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//virtual void Release(Character* target);
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////
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//virtual eABILITY_TYPE GetAbilityType() const;
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virtual bool IsValidStateID() const;
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////
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virtual bool CanExecute(Character* attacker,
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Character* target, DWORD main_target_key, WzVector main_target_pos);
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//virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
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//virtual bool ExecuteEffect(BYTE* pMsg, WORD& wMsgSize);
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//virtual void SetBonusEffect(BONUS_ABILITY_EFFECT* bonus_ability_effect);
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};
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bool CurrnetHPIncreaseAbility::CanExecute(Character* attacker, Character* target, DWORD main_target_key, WzVector main_target_pos)
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{
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if (Ability::CanExecute(attacker, target, main_target_key, main_target_pos) == false) {
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return false;
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};
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#ifdef _NA_003649_20111115_BATTLE_ZONE_HARDMODE
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// ¼Òȯ ¸ó½ºÅÍ´Â Èú ºÒ°¡. arycoat.2012.02.02
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if (attacker->IsEqualObjectKind(PLAYER_OBJECT) &&
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target->IsEqualObjectKind(SUMMON_OBJECT)) {
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return false;
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}
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#endif //_NA_003649_20111115_BATTLE_ZONE_HARDMODE
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return true;
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};
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bool CurrnetHPIncreaseAbility::IsValidStateID() const
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{
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if (GetAttrID() == eATTR_TYPE_INVALID && GetStateID() == eCHAR_STATE_INVALID)
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return false;
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return true;
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}
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#endif //_SERVER_GAMESERVER_SKILLSYSTEM_ABILITY_CURRENTHPINCREASEABILITY_H
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