Files
Sun1602/Server/GameServer/Status/SuctionStatus.h
T
2022-10-26 12:25:11 +08:00

22 lines
497 B
C++

#pragma once
#include "AbilityStatus.h"
class SuctionStatus : public AbilityStatus
{
public:
SuctionStatus(void);
~SuctionStatus(void);
public:
virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility );
virtual VOID Execute();
VOID SetTargetObjectKey( DWORD dwObjectKey ){ m_dwTargetObjectKey = dwObjectKey; }
private:
DAMAGETYPE m_wPeriodicDamage; // 주기 데미지 수치
BYTE m_bySuctionType;
DWORD m_dwTargetObjectKey; // 흡수 대상 오브젝트 키.
};