Files
Sun1602/Server/GameServer/StunAbility.cpp
T
2022-10-26 12:25:11 +08:00

22 lines
479 B
C++

#include "StdAfx.h"
#include "StunAbility.h"
#include "AbilityStatus.h"
#include "StatusManager.h"
bool StunAbility::Execute(Character* target, BYTE* pMsg, WORD& wMsgSize)
{
if (!BaseStatusAbility::Execute(target, pMsg, wMsgSize))
return false;
// 패킷구조체를 채운다.
SKILL_RESULT_STUN *pStunMsg = (SKILL_RESULT_STUN*)pMsg;
wMsgSize = pStunMsg->GetSize();
target->GetPos(&pStunMsg->m_wvCurPos);
target->CancelAllSkill();
return true;
}