27 lines
594 B
C++
27 lines
594 B
C++
#pragma once
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#ifndef SUN_GAMESERVER_SYNCMERCHANT_H_
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#define SUN_GAMESERVER_SYNCMERCHANT_H_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "Monster.h"
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// implemented by _NA_0_20100222_UNIT_TRIGGERS_REGEN
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class SyncMerchant : public Monster
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{
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public:
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SyncMerchant();
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virtual ~SyncMerchant();
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virtual VOID OnDead();
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virtual eUSER_RELATION_TYPE IsFriend(Character* pTarget);
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virtual VOID OnEnterObject(const Sector& IN rSector);
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virtual VOID OnEnterField( GameField & IN rField, const WzVector & IN rwzVec, int iAngle=-1 );
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};
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#endif // SUN_GAMESERVER_SYNCMERCHANT_H_
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