Files
Sun1602/Server/GuildServer/Sessions/ServerSessionEx.cpp
T
2022-10-26 12:25:11 +08:00

102 lines
2.4 KiB
C++

#include "stdafx.h"
#include <PacketStruct.h>
#include <PacketStruct_ServerCommon.h>
#include <Protocol_ServerCommon.h>
#include "ServerSessionEx.h"
#include <PacketHandler/PacketHandler.h>
#include <GuildServer.h>
ServerSessionEx::ServerSessionEx(void)
{
Clear();
// 세션 풀을 설정할 때만 수행된다.
m_WorkLoadPacketStream.Initialize( WorkLoadPacketStream::c_DefaultUpdateTick, WorkLoadPacketStream::c_DefaultLimitTransferSize );
m_WorkLoad.Initialize();
}
ServerSessionEx::~ServerSessionEx(void)
{
// 아마 세션 풀을 해제할 경우만 수행될 듯.
m_WorkLoadPacketStream.Initialize( WorkLoadPacketStream::c_DefaultUpdateTick, WorkLoadPacketStream::c_DefaultLimitTransferSize );
m_WorkLoad.Release( TRUE );
}
VOID ServerSessionEx::Clear()
{
//m_dwSessionIndex = 0;
//m_wConnectPort = 0; //< 연결할 PORT
//m_bIsConnected = FALSE; //< 연결되었는지 여부
//m_bIsConnector = FALSE; //< 세션의 특성은 연결형인가?
//m_HeartBeatTimer.SetTimer(KEEP_ALIVE_DEFAULT_TIME);
////m_ReconnectTimer.SetTimer(RECONNECT_DEFAULT_TIME);
//m_HeartBeatTimer.DisableCheckTime();
////m_ReconnectTimer.DisableCheckTime();
SetSyncKey( TEMP_SERVER );
}
VOID ServerSessionEx::Init()
{
}
VOID ServerSessionEx::Release()
{
}
VOID ServerSessionEx::Update()
{
ServerSession::Update();
}
// CHANGES: f110617.1L
void ServerSessionEx::OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg)
{
ServerSession::OnRedirect(network_index, first_contact_msg);
}
VOID ServerSessionEx::OnRecv( BYTE *pMsg, WORD wSize )
{
MSG_BASE* pMsgBASE = (MSG_BASE*)pMsg;
PacketHandler::GetHandler()->ParsePacket( GetServerType(), this, (MSG_BASE*)pMsg, wSize );
}
VOID ServerSessionEx::OnDisconnect()
{
GetWorkLoadContainer().Release( TRUE );
ServerSession::OnDisconnect();
}
VOID ServerSessionEx::SendHeartbeatPacket()
{
//MSG_HEARTBEAT msg;
//msg.m_byCategory = 0;
//msg.m_byProtocol = SERVERCOMMON_HEARTBEAT;
//Send( (BYTE*)&msg, sizeof(MSG_HEARTBEAT) );
}
BOOL ServerSessionEx::SendPacket( MSG_BASE * pMsg, WORD wSize )
{
return Send( (BYTE*)pMsg, wSize );
}
BOOL ServerSessionEx::IsValidObject( DWORD dwCheckValue )
{
return (BOOL)(m_dwSyncKey == dwCheckValue);
}
BOOL ServerSessionEx::IsValidState( DWORD dwStatusValue )
{
DWORD status = (DWORD)GuildServer::GetMainFrame()->GetPhaseStatus();
return (BOOL)(status == dwStatusValue);
}
BOOL ServerSessionEx::SendPacket4Interface( MSG_BASE* pMsg, WORD wSize )
{
return SendPacket( pMsg, wSize );
}