51 lines
1.0 KiB
C
51 lines
1.0 KiB
C
#pragma once
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#define WIN32_LEAN_AND_MEAN
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// SYSTEM Headers
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#include <windows.h>
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#include <tchar.h>
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// SUN GLOBAL Headers
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#include <Global.Define.h>
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#include <Define.h>
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#include <ServerCommonDef.h>
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#include <UtilityCommon.h>
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#include <Const.h>
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#include <ServerConst.h>
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#include <Global.h>
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#include <ServerGlobal.h>
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#include <ResultCode.h>
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// UTILITY Headers
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#include <chunk_stl.h>
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#include <SolarHashTable.h>
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#include <MemoryPoolFactoryV.h>
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// SERVER SHARED Headers
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#include <NetworkObject.h>
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#include <IOCPServer.h>
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#include <ScriptCode.IParser.h>
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#include <ScriptDataManager.h>
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#include <WorkLoad/WorkLoadPacketStream.h>
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#include <WorkLoad/WorkLoadContainer.h>
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#include <WorkLoad/WorkLoadManager.h>
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#include <SunLog.h>
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//////////////////////////////////////////////////////////////////////////
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// LIBRARY LINK LIST
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#include <LinkLibraryList.h>
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//////////////////////////////////////////////////////////////////////////
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#include "GuildLog.h"
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extern GuildLog* g_pLOG;
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#define GUILDLOG if(g_pLOG) g_pLOG
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VOID DebugOut( TCHAR * tszMsg, ... );
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#define _PRINT printf
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