26 lines
755 B
C++
26 lines
755 B
C++
#pragma once
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class ServerSession;
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struct MSG_BASE;
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#define Handler_GameServer_DECL( p ) static VOID On##p( ServerSession * pServerSession, MSG_BASE * pRecvMsg, WORD wSize )
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#define Handler_GameServer_IMPL( p ) VOID Handler_GameServer::On##p( ServerSession * pServerSession, MSG_BASE * pRecvMsg, WORD wSize )
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class Handler_GameServer
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{
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public:
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Handler_GameServer(void){}
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~Handler_GameServer(void){}
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Handler_GameServer_DECL(GP_RANKING_INFO_REQ_SYN);
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Handler_GameServer_DECL(GP_RANKING_MISSION_CLEAR_SYN);
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Handler_GameServer_DECL(GP_RANKING_MISSION_REWARD_SYN);
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Handler_GameServer_DECL(GP_RANKING_SETTLE_CMD);
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Handler_GameServer_DECL(GP_RANKING_REGISTER_MISSION_POINT_SYN);
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Handler_GameServer_DECL(GP_MISSION_RANKING_SETTLE_DATE_SYN);
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};
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