41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#pragma once
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#include "AgentInfo.h"
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#include <Singleton.h>
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#include <map>
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#include <set>
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class ServerSession;
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class ServerInfo;
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class UserSession;
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class AgentInfoManager : public Singleton<AgentInfoManager>
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{
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public:
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AgentInfoManager(void);
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~AgentInfoManager(void);
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private:
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typedef std::map< DWORD, AgentInfo* > AGENTINFO_MAP;
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typedef AGENTINFO_MAP::iterator AGENTINFO_ITER;
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private:
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AGENTINFO_MAP m_mapAgentInfo;
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public:
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BOOL AddAgentInfo( AgentInfo* pAgentInfo );
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WORD GetAgentInfoNum(){ m_mapAgentInfo.size(); }
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VOID Release();
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AgentInfo* FindAgentInfo( DWORD dwAgentKey );
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BOOL AddNewAgentInfo( DWORD dwAgentKey );
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DWORD GetAgentKey( const TCHAR* pszIP );
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VOID ExecuteServerList( std::set<DWORD>& setAgentKey );
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VOID ExecuteServer( ServerSession* pAgentSession, ServerInfo* pServerInfo );
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VOID ExecutePatchList( std::set<DWORD>& setAgentKey, UserSession* pUserSession, BYTE byServerType, DWORD dwPatchKey );
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BOOL ExecutePatch( ServerSession* pAgentSession, BYTE byServerType, DWORD dwPatchKey );
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};
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