Files
Sun1602/Client/GameClient/Autobot/Action/Global/AutobotActionPickup.h
T
2022-10-26 12:25:11 +08:00

35 lines
852 B
C++

#ifndef _AutobotActionPickup_H_
#define _AutobotActionPickup_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "Autobot/StateMachine/AutobotState.h"
#include "Autobot/StateMachine/AutobotStateMachine.h"
class AutobotArea;
//------------------------------------------------------------------------
class AutobotActionPickup : public AutobotState<AutobotArea>
{
public:
static AutobotActionPickup* Instance();
~AutobotActionPickup();
virtual char* Name(){ return "AutobotActionPickup"; }
virtual void Enter(AutobotArea* owner){}
virtual bool Execute(AutobotArea* owner);
virtual void Exit(AutobotArea* owner){}
private:
AutobotActionPickup();
//copy ctor and assignment should be private
AutobotActionPickup(const AutobotActionPickup&);
AutobotActionPickup& operator=(const AutobotActionPickup&);
};
#endif