225 lines
6.5 KiB
C++
225 lines
6.5 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#include "statebase.h"
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#include "SkillState.h"
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#include "Hero.h"
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#include "Character.h"
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#include "Monster.h"
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#include "Clone.h"
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#include "CloneManager.h"
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#include "GlobalFunc.h"
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#include "SkillDarkBreak.h"
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#include "SkillEffectFunc.h"
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#include "InterfaceManager.h"
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#include "SkillInfoParser.h"
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SkillStateDarkBreak::SkillStateDarkBreak()
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:m_iIllusionCount( 0 )
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,m_bStartMove( FALSE )
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{
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}
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SkillStateDarkBreak::~SkillStateDarkBreak(void)
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{
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}
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STATECHANGE::TYPE SkillStateDarkBreak::OnStart(Object* pOwner, DWORD CurTime)
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{
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if(NULL == g_pHero)
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return STATECHANGE::FAILED;
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TCHAR szMessage[INTERFACE_STRING_LENGTH + 1] = {0,};
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Character* pCharacter = (Character*)pOwner;
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if (g_pHero->GetObjectKey() == pCharacter->GetObjectKey())
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{
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SkillScriptInfo* skill_info = GetSkillInfo();
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if (skill_info == NULL)
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{
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return STATECHANGE::FAILED;
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}
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TCHAR skill_name[INTERFACE_STRING_LENGTH] = {0, };
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g_InterfaceManager.GetInterfaceString(skill_info->m_dwSkillNcode, skill_name, INTERFACE_STRING_LENGTH);
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BASE_ABILITYINFO* ability_info = skill_info->GetAbilityInfoByIndex(0);
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if (ability_info)
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{
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int use_hp = ability_info->m_iParam[1]; // 소모HP
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int need_hp = std::abs(use_hp);
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need_hp = g_pHero->GetHP() - need_hp;
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if (need_hp <= 0)
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{
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//7019 %s 스킬을 사용하기엔 체력이 너무 적습니다.
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g_InterfaceManager.GetInterfaceStringFormat(szMessage,
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INTERFACE_STRING_LENGTH,
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7019,
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skill_name);
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GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
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g_pHero->SendStopMovePacket();
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return STATECHANGE::FAILED;
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}
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}
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#ifdef _NA_006749_20130604_NOT_LIMIT_DARKBREAK
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#else
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Object* pObj = g_pHero->GetTargetObject();
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if(pObj)
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{
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if(pObj->IsKindOfObject(MONSTER_OBJECT))
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{
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Monster* pMon = (Monster*)pObj;
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//특수몬스터 체크
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switch(pMon->GetMonsterInfo()->m_byGrade)
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{
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case eNPC_BOSS:
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case eNPC_MIDDLEBOSS:
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case eNPC_LUCKY_MONSTER:
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{
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//7020 해당 몬스터에겐 %s 스킬을 사용할수 없습니다.
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g_InterfaceManager.GetInterfaceStringFormat(szMessage,
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INTERFACE_STRING_LENGTH,
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7020,
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skill_name);
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GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
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g_pHero->SendStopMovePacket();
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return STATECHANGE::FAILED;
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}
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}
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//레벨차 체크
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int iLev = pMon->GetDisplayLevel() - g_pHero->GetLevel();
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if(10 <= iLev )
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{
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//7021 10레벨 이상 강한 상대에겐 %s 스킬 사용이 불가능 합니다.
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g_InterfaceManager.GetInterfaceStringFormat(szMessage,
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INTERFACE_STRING_LENGTH,
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7021,
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skill_name);
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GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
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g_pHero->SendStopMovePacket();
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return STATECHANGE::FAILED;
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}
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}
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else if(pObj->IsKindOfObject(PLAYER_OBJECT))
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{
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Player* pTargetPlayer = (Player*)pObj;
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//레벨차 체크
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int iLev = pTargetPlayer->GetLevel() - g_pHero->GetLevel();
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#ifdef _DH_CHANGE_SHADOW_SKILL_DARK_BREAK
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if(1 <= iLev)
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#else
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if(10 <= iLev)
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#endif//_DH_CHANGE_SHADOW_SKILL_DARK_BREAK
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{
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//7021 10레벨 이상 강한 상대에겐 %s 스킬 사용이 불가능 합니다.
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g_InterfaceManager.GetInterfaceStringFormat(szMessage,
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INTERFACE_STRING_LENGTH,
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7021,
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skill_name);
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GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
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g_pHero->SendStopMovePacket();
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return STATECHANGE::FAILED;
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}
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}
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}
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#endif // _NA_006749_20130604_NOT_LIMIT_DARKBREAK
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}
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m_iIllusionCount = 0;
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Character* pChr = (Character*)pOwner;
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WzVector StartPosition = pChr->GetVisiblePos();
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WzVector TargetPosition = GetTargetNearPosition( StartPosition, (Character*)pChr->GetTargetObject(), 1.5f );
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pChr->Move( StartPosition, TargetPosition, CMS_RUN, FALSE, -1, -1 );
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return StateSkill::OnStart(pOwner, CurTime );
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}
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STATEPROCESS::TYPE SkillStateDarkBreak::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
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{
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Character* pCharacter = (Character*)pOwner;
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EnterProcess(pOwner,CurTime,dwTick);
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float fAnimationRate = GetAnimationRate();
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if( fAnimationRate >= 20.0f && FALSE == m_bStartMove)
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{
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// 이동시작
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m_bStartMove = TRUE;
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}
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WzVector wvPos, wvDir, wvLen, wvVal;
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wvPos = pCharacter->GetPosition();
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wvLen = pCharacter->GetTarGetPosition() - wvPos;
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wvDir = pCharacter->GetDirection() * 0.5f;
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wvVal = wvPos + wvDir;
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if (0 == m_iIllusionCount && fAnimationRate >= 20.0f)
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{
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CreateIllusion( pCharacter, 900, 800 );
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wvVal = wvLen * 0.3f;
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CreateIllusion( pCharacter, 1000, 900 , &wvVal);
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m_iIllusionCount++;
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}
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else if (1 == m_iIllusionCount && fAnimationRate >= 20.0f)
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{
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CreateIllusion( pCharacter, 1100, 1000 );
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wvVal = wvLen * 0.6f;
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CreateIllusion( pCharacter, 1200, 1100 , &wvVal);
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m_iIllusionCount++;
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}
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else if (2 == m_iIllusionCount && fAnimationRate >= 20.0f)
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{
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CreateIllusion( pCharacter, 1300, 1200 );
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m_iIllusionCount++;
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}
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// 이벤트체크
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CheckEvent();
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if( m_bStartMove == TRUE )
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{
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// 무지하게 빨리 지나가면서
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const float SPEED_PER_SECOND = 100.0f * SPEED_MULTIPLIER;
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ProcessMove(pCharacter,SPEED_PER_SECOND,dwTick);
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}
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// 친다
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ProcessHit(pCharacter,1);
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return LeaveProcess(pOwner,CurTime,dwTick);
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}
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void SkillStateDarkBreak::CreateIllusion( Character *pCharacter, DWORD LiveTime, DWORD DisappearTime, WzVector* pwvPos/* = NULL*/)
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{
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DWORD dwCloneKey = g_CloneManager.CreateClone(pCharacter);
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if (Clone* pClone = g_CloneManager.GetClone(dwCloneKey) )
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{
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if(NULL != pwvPos)
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{
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pClone->SetCurPos(*pwvPos);
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pClone->SetPosition(*pwvPos);
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}
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pClone->SetAlphaBlend(AB_ALPHA);
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pClone->SetAnimation(StrToWzID("S507"));
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pClone->SetColor(WzColor_RGBA(0,0,0,255));
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pClone->SetLifeTime( LiveTime );
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pClone->SetDisappear( DisappearTime );
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}
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}
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