Files
Sun1602/Client/GameClient/State/SkillStateSpritSlug.h
T
2022-10-26 12:25:11 +08:00

17 lines
377 B
C++

#pragma once
class StateSkill;
class SkillStateSpritSlug : public StateSkill
{
public:
SkillStateSpritSlug() {}
#ifdef _NA_006221_20121031_SPRITSLUG_SKILL_MODIFY
STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
#endif //_NA_006221_20121031_SPRITSLUG_SKILL_MODIFY
BOOL OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick );
};