Files
Sun1602/Client/GameClient/State/StateGetup.cpp
T
2022-10-26 12:25:11 +08:00

88 lines
2.1 KiB
C++

//------------------------------------------------------------------------------
// StateGetup.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "StateGetup.h"
#include "Character.h"
//------------------------------------------------------------------------------
/**
*/
StateGetup::StateGetup(void)
{
}
//------------------------------------------------------------------------------
/**
*/
StateGetup::~StateGetup(void)
{
}
//------------------------------------------------------------------------------
/**
*/
BOOL StateGetup::CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState)
{
switch(pToTransiteState->GetStateKind())
{
case 0:
break;
}
return TRUE;
}
//------------------------------------------------------------------------------
/**
*/
STATECHANGE::TYPE StateGetup::OnStart(Object* pOwner, DWORD CurTime)
{
Character* pChr = (Character*)pOwner;
assert(pChr->GetCurrentAction()->ActionID == ACTION_GETUP);
pChr->SetAnimation( "F003" , FALSE);
return STATECHANGE::SUCCESS;
}
//------------------------------------------------------------------------------
/**
*/
STATEPROCESS::TYPE StateGetup::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
{
Character* pChr = (Character*)pOwner;
pChr->ProcessInterpolation( dwTick );
float fRet = pChr->ProcessAnimation( dwTick );
if( fRet >= 100.0f )
{
WzID idanim = pChr->GetCurrentIdleAnimation();
assert(idanim);
pChr->SetAnimation( idanim , TRUE);
}
// 시간이 다돼거나 새 명령이 왔음.
if (pChr->GetCurrentAction()->GETUP.dwEndTime <= CurTime || pChr->GetActionQueueCount() > 0)
{
if (pChr->ProcessNextAction())
{
return STATEPROCESS::SUSPEND;
}
else
{
pChr->SetNextState(STATE::IDLE,g_CurTime);
return STATEPROCESS::SUSPEND;
}
}
return STATEPROCESS::HOLD;
}
//------------------------------------------------------------------------------
/**
*/
STATECHANGE::TYPE StateGetup::OnEnd(Object* pOwner, DWORD CurTime)
{
Character* pChr = (Character*)pOwner;
return STATECHANGE::SUCCESS;
}