Files
Sun1602/GameLogic/lib/XMLParser/XMLParser.vcproj
T
2022-10-26 12:25:11 +08:00

277 lines
6.9 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="XMLParser"
ProjectGUID="{89DB1FDD-7BE7-40FB-8657-9BD0C4099EAC}"
Keyword="MFCProj">
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Name="Win32"/>
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OutputDirectory="..\..\lib\"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_XML_PARSER"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)$(ProjectName).lib"
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="2060"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Unicode Release|Win32"
OutputDirectory="..\..\lib\"
IntermediateDirectory="..\..\..\_Intermediate\$(ConfigurationName)\GameLogic\$(ProjectName)"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
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RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
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CompileAs="0"/>
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Name="VCCustomBuildTool"/>
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Name="VCLibrarianTool"
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Name="VCPreBuildEventTool"/>
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Name="VCResourceCompilerTool"
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Culture="2060"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Debug|Win32"
OutputDirectory="..\..\lib\"
IntermediateDirectory="..\..\..\_Intermediate\$(ConfigurationName)\GameLogic\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_XML_PARSER"
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UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)$(ProjectName)d.lib"
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCResourceCompilerTool"
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Culture="2060"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Unicode Debug|Win32"
OutputDirectory="..\..\lib\"
IntermediateDirectory="..\..\..\_Intermediate\$(ConfigurationName)\GameLogic\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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<Tool
Name="VCCLCompilerTool"
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CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
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Name="VCLibrarianTool"
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Name="VCResourceCompilerTool"
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Culture="2060"/>
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Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="MarkupArchive.cpp">
</File>
<File
RelativePath="MarkupSTL.cpp">
</File>
<File
RelativePath="StdAfx.cpp">
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Name="Release|Win32">
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Name="VCCLCompilerTool"
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</FileConfiguration>
<FileConfiguration
Name="Unicode Release|Win32">
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Name="VCCLCompilerTool"
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<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
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<FileConfiguration
Name="Unicode Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="STL2String.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="MarkupArchive.h">
</File>
<File
RelativePath="MarkupSTL.h">
</File>
<File
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</File>
<File
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</File>
<File
RelativePath="StLXMLParser.h">
</File>
</Filter>
<File
RelativePath="Readme.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>