70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#pragma once
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#include <eXtreme/net/ServerSession.h>
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class RTTServer : public eXtreme::ServerSession
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{
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public:
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RTTServer();
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virtual ~RTTServer();
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protected:
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virtual void Update();
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virtual void OnConnect( bool success, DWORD error );
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virtual void OnReceive( char* buffer, int size );
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virtual void OnClose( DWORD error );
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virtual bool IsValidPacket( char* ptr, DWORD recvBytes, DWORD* totalSize )
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{
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*totalSize = *( DWORD* )ptr + 8;
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return ( recvBytes >= *totalSize );
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}
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private:
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void CheckDisconnected();
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void SendServerListReq();
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void SendGameNoticeReq();
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void SendGameAdminListReq();
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void SendGameAdminAddNTF();
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void SendRTTAStartReq();
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void SendRTTAStopReq();
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void SendRTTAPatchNTF();
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void SendSystemRebootNTF();
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void SendProcessControlNTF();
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void SendConnectionTypeNTF();
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void SendServerShutdownReq();
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void SendLaunchPatcherReq();
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void SendLaunchProcessReq();
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void SendFuncrestrictReloadNTF();
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void SendRTTG_DROPUSER_REQ();
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void SendAuthIPListReloadReq();
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void SendGameVersionUpdateReq();
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void SendArmorkitDispatchNTF();
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void SendChangeGuildNameReq();
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void SendSendMessageReq();
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void SendDropUserFromWebReq();
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void OnRTTWServerListAns( char* buffer, int size );
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void OnRTTWGameNoticeAns( char* buffer, int size );
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void OnRTTWGameAdminListAns( char* buffer, int size );
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void OnRTTWGameAdminRemoveNTF( char* buffer, int size );
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void OnRTTWRTTAStartAns( char* buffer, int size );
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void OnRTTWRTTAStopAns( char* buffer, int size );
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void OnRTTWErrorNotifyNTF( char* buffer, int size );
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void OnRTTWPatchResultAns( char* buffer, int size );
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void OnRTTWLaunchProcessAns( char* buffer, int size );
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void OnRTTWServerShutdownAns( char* buffer, int size );
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void OnRTTWAuthIPListReloadAns( char* buffer, int size );
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void OnRTTW_DROPUSER_Ans( char* buffer, int size );
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void OnRTTWArmorkitDispatchAns( char* buffer, int size );
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void OnRTTWChangeGuildNameAns( char* buffer, int size );
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void OnRTTWSendMessageAns( char* buffer, int size );
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void OnRTTH_DROPUSER_Ans( char* buffer, int size );
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int m_connectState;
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DWORD m_disconnTick;
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}; |