Files
Sun1602/Server/GameServer/BaseStatusAbility.h
T
2022-10-26 12:25:11 +08:00

29 lines
539 B
C++

#pragma once
#ifndef GAMESERVER_BASE_STATUS_ABILITY_H_
#define GAMESERVER_BASE_STATUS_ABILITY_H_
#include "Ability.h"
class BaseStatusAbility : public Ability
{
public:
BaseStatusAbility()
{
}
virtual ~BaseStatusAbility()
{
}
virtual bool CanExecute(
Character* attacker,
Character* target,
DWORD main_target_key,
WzVector main_target_pos
);
virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
};
#endif // GAMESERVER_BASE_STATUS_ABILITY_H_