87 lines
1.5 KiB
C++
87 lines
1.5 KiB
C++
#pragma once
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#include "Player.h"
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class CompetitionInfo
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{
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public:
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CompetitionInfo( Player *pPlayer );
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~CompetitionInfo();
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VOID Init();
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VOID PointInit();
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VOID Update();
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VOID SetTeamKey( WORD wTeamKey ) { m_TeamKey = wTeamKey; }
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WORD GetTeamKey() { return m_TeamKey; }
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VOID SetResurrectionTimer( DWORD dwInterval ) { m_ResurrectionTimer.SetTimer( dwInterval ); }
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BOOL IsExpiredResurrection() { return m_ResurrectionTimer.IsExpiredManual( FALSE ); }
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inline WORD GetKillPoint() { return m_KillPoint; }
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inline BYTE GetDieNum() { return m_DieNum; }
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inline BYTE GetMaxSeries() { return m_MaxSeries; }
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inline VOID IncKill( WORD wKillPoint ) { m_KillPoint += wKillPoint; ++m_Series; if(m_MaxSeries<m_Series) m_MaxSeries=m_Series; }
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inline VOID IncDie() { ++m_DieNum; m_Series=0; }
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VOID SetRanking( BYTE byRanking ) { m_byRanking = byRanking; }
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BYTE GetRanking() { return m_byRanking; }
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// 전적 관리
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inline VOID IncLoseTimes() { m_pPlayer->GetCharInfo()->m_iCHuntingLCount++; }
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inline VOID IncDisTimes() { m_pPlayer->GetCharInfo()->m_iCHuntingDisCount++; }
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VOID IncPlayTimes();
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VOID IncWinTimes();
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VOID ClearScore();
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private:
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Player * m_pPlayer;
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WORD m_TeamKey;
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util::Timer m_ResurrectionTimer;
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WORD m_KillPoint; // 킬 포인트
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BYTE m_DieNum; // 죽은 횟수
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BYTE m_Series; // 현재 연승
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BYTE m_MaxSeries; // 최대 연승
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BYTE m_byRanking; // 팀내에서의 킬 포인트 등수
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};
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