33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
|
|
#ifndef GAMESERVER_EXHAUST_ABILITY_H
|
|
#define GAMESERVER_EXHAUST_ABILITY_H
|
|
|
|
#include "Ability.h"
|
|
|
|
//==================================================================================================
|
|
|
|
class ExhaustAbility : public Ability
|
|
{
|
|
public:
|
|
ExhaustAbility() {}
|
|
virtual ~ExhaustAbility() {}
|
|
|
|
//virtual void Init(Skill* skill, const BASE_ABILITYINFO* base_ability_info);
|
|
//virtual void InitDetailed(Character* attacker,
|
|
// SLOTCODE skill_code, SkillInfo* skill_info_data,
|
|
// BYTE skill_stat_type, const BASE_ABILITYINFO* base_ability_info);
|
|
|
|
//virtual void Release(Character* target);
|
|
////
|
|
//virtual eABILITY_TYPE GetAbilityType() const;
|
|
//virtual bool IsValidStateID() const;
|
|
////
|
|
//virtual bool CanExecute(Character* attacker,
|
|
// Character* target, DWORD main_target_key, WzVector main_target_pos);
|
|
virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
|
|
//virtual bool ExecuteEffect(BYTE* pMsg, WORD& wMsgSize);
|
|
//virtual void SetBonusEffect(BONUS_ABILITY_EFFECT* bonus_ability_effect);
|
|
};
|
|
|
|
|
|
#endif //GAMESERVER_EXHAUST_ABILITY_H
|