Files
Sun1602/Server/GameServer/GameCHuntingRoom.h
T
2022-10-26 12:25:11 +08:00

46 lines
1.6 KiB
C++

#pragma once
#include "GameRoom.h"
class CHuntingManager;
class Player;
class GameCHuntingRoom : public GameRoom
{
__DECL_CUSTOMPOOL_PTR(GameCHuntingRoom)
public:
GameCHuntingRoom();
~GameCHuntingRoom();
virtual void OnCreate();
virtual void OnDestroy();
inline CHuntingManager * GetCHuntingManager() { return m_pCHuntingManager; }
virtual RC::eSTATUS_RESULT ResurrectionAtSafezone( Player *pPlayer );
virtual eZONETYPE GetZoneType() { return eZONETYPE_CHUNTING; }
virtual VOID Ready( Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos );
virtual BOOL Join( Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos );
virtual BOOL MoveField( Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos );
virtual VOID Leave( Player * pPlayer );
virtual VOID Update( DWORD dwDeltaTick );
virtual VOID SetZone( Object *pObject, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos );
//virtual MAPCODE GetEntryFieldCode();
virtual const ADDITIONAL_CHUNTINGINFO * GetAdditionalCHuntingInfo() { return &m_AdditionalInfo; }
virtual RC::ePARTY_RESULT WarpAtPartyMaster( Player *pPlayer );
virtual RC::ePARTY_RESULT SummonReqAtPartyMaster( Player *pPlayer, DWORD dwObjKey );
virtual BOOL IsApplyPenalty();
virtual eUSER_RELATION_TYPE IsFriendPVP( Player *pAttacker, Player *pTarget );
__inline VOID SetAdditionalCHuntingInfo(const ADDITIONAL_CHUNTINGINFO * pInfo) { memcpy(&m_AdditionalInfo, pInfo, sizeof(m_AdditionalInfo)); }
private:
ADDITIONAL_CHUNTINGINFO m_AdditionalInfo;
CHuntingManager * m_pCHuntingManager;
};