Files
Sun1602/Server/GameServer/PacketHandler/Handler_AG_CHAO.h
T
2022-10-26 12:25:11 +08:00

38 lines
1.0 KiB
C++

#pragma once
#ifndef GAMESERVER_AG_CHAO_H
#define GAMESERVER_AG_CHAO_H
#include "./PacketHandler.h"
#define Handler_AG_CHAO_DECL(Protocol) \
static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_AG_CHAO_IMPL(Protocol) \
void Handler_AG_CHAO::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_AG_CHAO
{
public:
Handler_AG_CHAO() {}
~Handler_AG_CHAO() {}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_AG_CHAO_DECL(AG_CHAO_REQUEST_REVENGEINFO_ACK);
Handler_AG_CHAO_DECL(AG_CHAO_REQUEST_REVENGEINFO_NAK);
Handler_AG_CHAO_DECL(AG_CHAO_REMOVE_REVENGE_CHAR_CMD);
Handler_AG_CHAO_DECL(AG_CHAO_REMOVE_REVENGE_CHAR_ACK);
Handler_AG_CHAO_DECL(AG_CHAO_REMOVE_REVENGE_CHAR_NAK);
Handler_AG_CHAO_DECL(AG_CHAO_ADD_REVENGE_CHAR_ACK);
Handler_AG_CHAO_DECL(AG_CHAO_ADD_REVENGE_CHAR_NAK);
Handler_AG_CHAO_DECL(AG_CHAO_TRACK_REVENGE_CHAR_ACK);
};
#endif //GAMESERVER_AG_CHAO_H